Solitaire, at your pace.

FreeCell Solitaire

One good move at a time.

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Your next break, anywhere

Saving for offline play…

Keep playing and starting new deals without internet once the game is saved on this device. Add Spider FreeCell to your Home Screen or install it from your browser menu.

Daily leaderboard

Seven new winnable deals at midnight UTC. Today’s pack downloads automatically while connected. Play a saved daily deal offline, then submit within seven days after its date. The server checks every move; hints and undo are allowed, and every undo and redo counts as an action.

Preparing today’s daily games…

FreeCell: every card in view

FreeCell deals all 52 cards face up into eight columns: four columns of seven and four of six. There is no stock to draw from. Your objective is to move all four suits to their foundations, starting with the Aces and ending with the Kings.

Build table columns downward in alternating colors. A red six can sit on a black seven. Any exposed card or movable sequence may fill an empty column. The four free cells each hold one card temporarily.

How many cards can move together?

A group must be a correctly ordered alternating-color sequence. Its length is also limited by your empty workspace. Spider FreeCell calculates capacity as (empty free cells + 1) × 2empty usable columns. If the destination is an empty column, do not count that destination as workspace.

7 ♣6 ♥5 ♠
Two empty free cells and no empty columns allow this three-card sequence to move.

With those same two cells and one additional empty column, capacity becomes six. If that empty column is where you are moving the group, capacity stays three. This explains why a group can fit one destination but not another.

Keep space for the next move

A free cell is useful because it lets you expose the card underneath a column end. Filling every cell removes that flexibility. Before parking a card, identify where it could move back onto the table.

Getting started

  1. Locate the Aces and see which cards block them.
  2. Look for alternating-color moves that uncover a useful rank without filling a cell.
  3. Use temporary cells to open a column, then rebuild a sequence and free those cells again.
  4. Move cards to foundations in suit order. Foundation cards stay there in Spider FreeCell, so check their usefulness on the table first.

Why is a seemingly legal move rejected?

Check the entire group, not only its first card. Every adjacent pair must descend by one and alternate color. Then count the available cells and columns using the formula. A move can fail because there is insufficient temporary space even when the destination rank is right.

Gentle deals and Classic shuffle

Gentle FreeCell deals include a verified solution. Classic mode uses a random layout; Spider FreeCell does not certify every random deal. Undo and hints remain available. No account or timed challenge is required to play a normal game.

Compare this with Klondike’s hidden cards and stock, or choose a shorter matching puzzle in Pyramid solitaire. A daily FreeCell deal gives everyone the same starting arrangement for that UTC date.

A free cell game with clearer cards

The words “free cell” refer to the four temporary spaces above the columns. Each holds one card, so a long sequence needs enough empty workspace to move legally. If the rank labels feel small, open large-card solitaire to enable the readable deck, then return here; your FreeCell deal stays saved.