Solitaire, at your pace.

Spider Solitaire

One good move at a time.

Collected0 / 52
Moves0
Time0:00
Your table is ready
Tap a card. We’ll find its next move.
Your first win awaits
Complete a game to earn your first badge.

Your next break, anywhere

Saving for offline play…

Keep playing and starting new deals without internet once the game is saved on this device. Add Spider FreeCell to your Home Screen or install it from your browser menu.

Daily leaderboard

Seven new winnable deals at midnight UTC. Today’s pack downloads automatically while connected. Play a saved daily deal offline, then submit within seven days after its date. The server checks every move; hints and undo are allowed, and every undo and redo counts as an action.

Preparing today’s daily games…

Build eight complete Spider runs

Spider solitaire uses 104 cards spread across ten columns and a stock. The first four columns start with six cards each; the other six start with five. Only the last card in each column is face up. Fifty cards remain in the stock.

Build down from King to Ace. You can place a card on the next higher rank regardless of suit, but a group moves together only when it forms a descending sequence in one suit. A complete same-suit King-to-Ace run clears automatically. Clear eight runs to win.

Q ♠J ♠10 ♠
This same-suit sequence moves together. A mixed-suit sequence must be separated first.

What are the eight slots?

The eight small slots beside the stock mark completed runs. They are progress indicators, not spare cells. You cannot park a card there. When a run clears, the collected count advances toward eight.

When can I deal another row?

A stock click deals one card onto every column. Every column must contain a card before you deal. Fill any empty column first; it can accept any card or movable same-suit sequence. There are five stock deals, with no recycling after they are used.

Choose one, two or four suits

  • One suit: every card is a spade, so descending groups naturally share a suit. Start here to learn column management.
  • Two suits: spades and hearts introduce mixed-suit groups. Keep matching sequences together where possible.
  • Four suits: all four suits appear. A move may expose a useful card but leave a mixed sequence that needs more space to separate.

Select your variant in Game rules. All three use the same eight-run goal. The difficulty comes from arranging suits, not a faster timer.

Plan before spending a stock deal

First inspect whether you can uncover a face-down card or join two matching sequences. An empty column is useful workspace, but must be filled again before drawing. A newly dealt row covers ten column ends, so use available moves before adding more cards.

Why will a group not move?

Matching ranks alone are not enough. A queen of spades on a king of hearts is allowed as a placement, but those two cards cannot move as a group. Move the queen away or rebuild the group in one suit. Undo lets you revisit a decision, including a stock deal.

Prefer four temporary storage cells and no hidden cards? Try FreeCell solitaire. For shared challenges in each Spider variant, open daily solitaire. Read how to save all variants for offline play.

Open a specific Spider game

Start with Spider solitaire one suit, arrange hearts and spades in Spider solitaire two suits, or plan across the full deck in Spider solitaire four suits. Each page opens those rules directly and explains its own suit decisions.